@startuml
sprite $done [48x48/16] {
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}


!define MATERIAL_DONE(_alias) ENTITY(rectangle,black,done,_alias,MATERIAL DONE)
!define MATERIAL_DONE(_alias, _label) ENTITY(rectangle,black,done,_label, _alias,MATERIAL DONE)
!define MATERIAL_DONE(_alias, _label, _shape) ENTITY(_shape,black,done,_label, _alias,MATERIAL DONE)
!define MATERIAL_DONE(_alias, _label, _shape, _color) ENTITY(_shape,_color,done,_label, _alias,MATERIAL DONE)
skinparam folderBackgroundColor<<MATERIAL DONE>> White
@enduml